Touch Reactivity


After a short period of testing we discovered that there were issues with the jump reaction time. After changing the type of touch event that was occurring it appears to have fixed the reaction time issues. We have also added the ability to swing the sword via button and have now widened the touch areas for the buttons to adapt to fat fingering off of the touch buttons.

Updates:

  • Touch button reactivity fix
  • Button touch area expanded
  • Sword button activated
  • Touch button show/hide based on mobile device play

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